Feat: 优化音频播放逻辑,添加设置页面
This commit is contained in:
108
main/main.js
108
main/main.js
@ -1,76 +1,117 @@
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const { app, BrowserWindow, ipcMain } = require("electron");
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const { app, BrowserWindow, ipcMain, Menu } = require("electron");
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const path = require("path");
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const { spawn } = require('child_process')
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const { spawn } = require("child_process");
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const fs = require("fs");
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app.disableHardwareAcceleration(); // 高 DPI 缩放修复
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// 音效播放器
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function playAudioFile(filePath) {
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if (process.platform === 'win32') {
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spawn('cmd', ['/c', `start "" "${filePath}"`])
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} else if (process.platform === 'darwin') {
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spawn('afplay', [filePath])
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if (process.platform === "win32") {
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spawn("cmd", ["/c", `start "" "${filePath}"`]);
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} else if (process.platform === "darwin") {
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spawn("afplay", [filePath]);
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} else {
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spawn('aplay', [filePath])
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spawn("aplay", [filePath]);
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}
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}
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ipcMain.on('play-sound', (_, soundFile) => {
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ipcMain.on("play-sound", (_, soundFile) => {
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let soundPath;
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// 判断是开发环境还是生产环境
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if (process.env.NODE_ENV === 'development') {
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if (process.env.NODE_ENV === "development") {
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// 在开发模式下,直接指向 renderer/public 里的文件
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soundPath = path.join(__dirname, '../renderer/public/assets/sounds', soundFile);
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soundPath = path.join(
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__dirname,
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"../renderer/public/assets/sounds",
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soundFile
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);
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} else {
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// 在生产模式下,Vite 会把 public 里的文件复制到 dist 文件夹
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soundPath = path.join(__dirname, '../renderer/dist/assets/sounds', soundFile);
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soundPath = path.join(
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__dirname,
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"../renderer/dist/assets/sounds",
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soundFile
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);
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}
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console.log('Main process trying to play sound at path:', soundPath);
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console.log("Main process trying to play sound at path:", soundPath);
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if (require('fs').existsSync(soundPath)) {
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if (require("fs").existsSync(soundPath)) {
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playAudioFile(soundPath);
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} else {
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console.error('Sound file not found:', soundPath);
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console.error("Sound file not found:", soundPath);
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}
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});
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ipcMain.handle('get-sound-path', (_, soundFile) => {
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ipcMain.handle("get-sound-path", (_, soundFile) => {
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let soundPath;
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if (process.env.NODE_ENV === 'development') {
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soundPath = path.join(__dirname, '../renderer/public/assets/sounds', soundFile);
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if (process.env.NODE_ENV === "development") {
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soundPath = path.join(
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__dirname,
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"../renderer/public/assets/sounds",
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soundFile
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);
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} else {
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soundPath = path.join(__dirname, '../renderer/dist/assets/sounds', soundFile);
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soundPath = path.join(
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__dirname,
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"../renderer/dist/assets/sounds",
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soundFile
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);
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}
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if (require('fs').existsSync(soundPath)) {
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if (require("fs").existsSync(soundPath)) {
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// 返回一个可供 web 环境使用的 file 协议 URL
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return `file://${soundPath}`;
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return `file://${soundPath}`;
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} else {
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console.error('Sound file not found:', soundPath);
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console.error("Sound file not found:", soundPath);
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return null;
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}
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});
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ipcMain.handle('get-sound-files', async () => {
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const soundDir = process.env.NODE_ENV === 'development'
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? path.join(__dirname, '../renderer/public/assets/sounds')
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: path.join(__dirname, '../renderer/dist/assets/sounds');
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ipcMain.handle("get-sound-files", async () => {
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const soundDir =
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process.env.NODE_ENV === "development"
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? path.join(__dirname, "../renderer/public/assets/sounds")
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: path.join(__dirname, "../renderer/dist/assets/sounds");
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try {
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// 读取目录下的所有文件名
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const files = await fs.promises.readdir(soundDir);
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// 筛选出 .mp3 文件并返回
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return files.filter(file => file.endsWith('.mp3'));
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return files.filter((file) => file.endsWith(".mp3"));
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} catch (error) {
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console.error('无法读取声音目录:', error);
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console.error("无法读取声音目录:", error);
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return []; // 如果出错则返回空数组
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}
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});
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ipcMain.on("show-context-menu", () => {
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const template = [
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{
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label: "置顶显示",
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type: "checkbox",
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checked: isAlwaysOnTop, // 菜单项的选中状态与变量同步
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click: () => {
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isAlwaysOnTop = !isAlwaysOnTop; // 点击时切换状态
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mainWindow.setAlwaysOnTop(isAlwaysOnTop); // 并应用到窗口
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},
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},
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{ type: "separator" }, // 分隔线
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{
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label: "退出",
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click: () => {
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app.quit(); // 点击时退出应用
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},
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},
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];
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const menu = Menu.buildFromTemplate(template);
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menu.popup({ window: mainWindow }); // 在主窗口上弹出菜单
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});
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let isAlwaysOnTop = true;
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let mainWindow;
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function createWindow() {
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@ -78,10 +119,11 @@ function createWindow() {
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width: 200,
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height: 200,
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transparent: true, // 开启透明窗口
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frame: false, // 无边框窗口
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resizable: false, // 禁止调整大小
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frame: false, // 无边框窗口
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resizable: false, // 禁止调整大小
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title: "说的道理桌宠",
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icon: path.join(__dirname, '../build/icon.png'),
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alwaysOnTop: isAlwaysOnTop, // 窗口始终在最上层
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icon: path.join(__dirname, "../build/icon.png"),
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webPreferences: {
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preload: path.join(__dirname, "preload.js"),
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contextIsolation: true,
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@ -90,13 +132,13 @@ function createWindow() {
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});
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// 当渲染进程传来这个事件时,就移动窗口
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ipcMain.on('move-window', (event, { x, y }) => {
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ipcMain.on("move-window", (event, { x, y }) => {
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// 使用 Math.round 避免非整数坐标可能带来的问题
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mainWindow.setPosition(Math.round(x), Math.round(y), false);
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mainWindow.setPosition(Math.round(x), Math.round(y), false);
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});
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// 添加一个 handle,用于响应前端获取窗口位置的请求
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ipcMain.handle('get-window-position', () => {
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ipcMain.handle("get-window-position", () => {
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if (mainWindow) {
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const [x, y] = mainWindow.getPosition();
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return { x, y };
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