Feat: 优化音频播放逻辑,添加设置页面

This commit is contained in:
2025-09-03 20:42:04 +08:00
parent 656c276f1e
commit d3e9cf5240
5 changed files with 118 additions and 40 deletions

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@ -1,76 +1,117 @@
const { app, BrowserWindow, ipcMain } = require("electron");
const { app, BrowserWindow, ipcMain, Menu } = require("electron");
const path = require("path");
const { spawn } = require('child_process')
const { spawn } = require("child_process");
const fs = require("fs");
app.disableHardwareAcceleration(); // 高 DPI 缩放修复
// 音效播放器
function playAudioFile(filePath) {
if (process.platform === 'win32') {
spawn('cmd', ['/c', `start "" "${filePath}"`])
} else if (process.platform === 'darwin') {
spawn('afplay', [filePath])
if (process.platform === "win32") {
spawn("cmd", ["/c", `start "" "${filePath}"`]);
} else if (process.platform === "darwin") {
spawn("afplay", [filePath]);
} else {
spawn('aplay', [filePath])
spawn("aplay", [filePath]);
}
}
ipcMain.on('play-sound', (_, soundFile) => {
ipcMain.on("play-sound", (_, soundFile) => {
let soundPath;
// 判断是开发环境还是生产环境
if (process.env.NODE_ENV === 'development') {
if (process.env.NODE_ENV === "development") {
// 在开发模式下,直接指向 renderer/public 里的文件
soundPath = path.join(__dirname, '../renderer/public/assets/sounds', soundFile);
soundPath = path.join(
__dirname,
"../renderer/public/assets/sounds",
soundFile
);
} else {
// 在生产模式下Vite 会把 public 里的文件复制到 dist 文件夹
soundPath = path.join(__dirname, '../renderer/dist/assets/sounds', soundFile);
soundPath = path.join(
__dirname,
"../renderer/dist/assets/sounds",
soundFile
);
}
console.log('Main process trying to play sound at path:', soundPath);
console.log("Main process trying to play sound at path:", soundPath);
if (require('fs').existsSync(soundPath)) {
if (require("fs").existsSync(soundPath)) {
playAudioFile(soundPath);
} else {
console.error('Sound file not found:', soundPath);
console.error("Sound file not found:", soundPath);
}
});
ipcMain.handle('get-sound-path', (_, soundFile) => {
ipcMain.handle("get-sound-path", (_, soundFile) => {
let soundPath;
if (process.env.NODE_ENV === 'development') {
soundPath = path.join(__dirname, '../renderer/public/assets/sounds', soundFile);
if (process.env.NODE_ENV === "development") {
soundPath = path.join(
__dirname,
"../renderer/public/assets/sounds",
soundFile
);
} else {
soundPath = path.join(__dirname, '../renderer/dist/assets/sounds', soundFile);
soundPath = path.join(
__dirname,
"../renderer/dist/assets/sounds",
soundFile
);
}
if (require('fs').existsSync(soundPath)) {
if (require("fs").existsSync(soundPath)) {
// 返回一个可供 web 环境使用的 file 协议 URL
return `file://${soundPath}`;
return `file://${soundPath}`;
} else {
console.error('Sound file not found:', soundPath);
console.error("Sound file not found:", soundPath);
return null;
}
});
ipcMain.handle('get-sound-files', async () => {
const soundDir = process.env.NODE_ENV === 'development'
? path.join(__dirname, '../renderer/public/assets/sounds')
: path.join(__dirname, '../renderer/dist/assets/sounds');
ipcMain.handle("get-sound-files", async () => {
const soundDir =
process.env.NODE_ENV === "development"
? path.join(__dirname, "../renderer/public/assets/sounds")
: path.join(__dirname, "../renderer/dist/assets/sounds");
try {
// 读取目录下的所有文件名
const files = await fs.promises.readdir(soundDir);
// 筛选出 .mp3 文件并返回
return files.filter(file => file.endsWith('.mp3'));
return files.filter((file) => file.endsWith(".mp3"));
} catch (error) {
console.error('无法读取声音目录:', error);
console.error("无法读取声音目录:", error);
return []; // 如果出错则返回空数组
}
});
ipcMain.on("show-context-menu", () => {
const template = [
{
label: "置顶显示",
type: "checkbox",
checked: isAlwaysOnTop, // 菜单项的选中状态与变量同步
click: () => {
isAlwaysOnTop = !isAlwaysOnTop; // 点击时切换状态
mainWindow.setAlwaysOnTop(isAlwaysOnTop); // 并应用到窗口
},
},
{ type: "separator" }, // 分隔线
{
label: "退出",
click: () => {
app.quit(); // 点击时退出应用
},
},
];
const menu = Menu.buildFromTemplate(template);
menu.popup({ window: mainWindow }); // 在主窗口上弹出菜单
});
let isAlwaysOnTop = true;
let mainWindow;
function createWindow() {
@ -78,10 +119,11 @@ function createWindow() {
width: 200,
height: 200,
transparent: true, // 开启透明窗口
frame: false, // 无边框窗口
resizable: false, // 禁止调整大小
frame: false, // 无边框窗口
resizable: false, // 禁止调整大小
title: "说的道理桌宠",
icon: path.join(__dirname, '../build/icon.png'),
alwaysOnTop: isAlwaysOnTop, // 窗口始终在最上层
icon: path.join(__dirname, "../build/icon.png"),
webPreferences: {
preload: path.join(__dirname, "preload.js"),
contextIsolation: true,
@ -90,13 +132,13 @@ function createWindow() {
});
// 当渲染进程传来这个事件时,就移动窗口
ipcMain.on('move-window', (event, { x, y }) => {
ipcMain.on("move-window", (event, { x, y }) => {
// 使用 Math.round 避免非整数坐标可能带来的问题
mainWindow.setPosition(Math.round(x), Math.round(y), false);
mainWindow.setPosition(Math.round(x), Math.round(y), false);
});
// 添加一个 handle用于响应前端获取窗口位置的请求
ipcMain.handle('get-window-position', () => {
ipcMain.handle("get-window-position", () => {
if (mainWindow) {
const [x, y] = mainWindow.getPosition();
return { x, y };

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@ -16,5 +16,6 @@ contextBridge.exposeInMainWorld('electronAPI', {
},
moveWindow: (position) => ipcRenderer.send('move-window', position),
// 暴露获取窗口位置的函数
getWindowPosition: () => ipcRenderer.invoke('get-window-position')
getWindowPosition: () => ipcRenderer.invoke('get-window-position'),
showContextMenu: () => ipcRenderer.send('show-context-menu')
})

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@ -2,9 +2,9 @@
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<link rel="icon" type="image/svg+xml" href="assets/icon.png" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vite + Vue + TS</title>
<title>说的道理桌宠</title>
</head>
<body style="background-color: transparent;">
<div id="app"></div>

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@ -8,6 +8,7 @@ const soundFiles = ref([]); // 存储从主进程获取的声音文件名列
const showTooltip = ref(false);
const currentTooltip = ref("");
const isLoading = ref(true); // 跟踪文件列表是否已加载
const isPlaying = ref(false); // 是否正在播放音效,用作锁
// 在组件挂载后,从主进程获取声音文件列表
onMounted(async () => {
@ -23,17 +24,39 @@ onMounted(async () => {
});
const playRandomSound = async () => {
if (isPlaying.value) return;
if (isLoading.value || soundFiles.value.length === 0) return;
const randomSoundFile = soundFiles.value[Math.floor(Math.random() * soundFiles.value.length)];
isPlaying.value = true; // 加锁
try {
const audioUrl = await window.electronAPI.getSoundPath(randomSoundFile);
if (audioUrl) new Howl({ src: [audioUrl], format: ["mp3"] }).play();
if (audioUrl) {
new Howl({
src: [audioUrl],
format: ["mp3"],
// 当音频播放结束时
onend: function() {
// 隐藏提示框
showTooltip.value = false;
// 解锁,允许下一次点击
isPlaying.value = false;
}
}).play();
} else {
// 如果音频路径获取失败,也要解锁
isPlaying.value = false;
}
} catch (err) {
// 如果播放过程出错,也要解锁
isPlaying.value = false;
console.error("播放失败:", err);
}
currentTooltip.value = randomSoundFile.replace(/\.mp3$/, '');
if (randomSoundFile === "哇袄.mp3") {
currentTooltip.value = "哇袄!!!";
} else {
currentTooltip.value = randomSoundFile.replace(/\.mp3$/, '');
}
showTooltip.value = true;
setTimeout(() => (showTooltip.value = false), 2000);
};
const dragState = reactive({
@ -48,6 +71,10 @@ const dragState = reactive({
// 鼠标按下事件 (改为异步函数)
async function handleMouseDown(event) {
// 如果按下的不是鼠标左键,则不执行任何操作
if (event.button !== 0) {
return;
}
// 在拖动开始时,先获取窗口的当前位置
const { x, y } = await window.electronAPI.getWindowPosition();
dragState.windowStartX = x;
@ -98,10 +125,18 @@ function handleMouseUp() {
window.removeEventListener('mousemove', handleMouseMove);
window.removeEventListener('mouseup', handleMouseUp);
}
function handleRightClick() {
window.electronAPI.showContextMenu();
}
</script>
<template>
<div class="pet-container" @mousedown="handleMouseDown">
<div
class="pet-container"
@mousedown="handleMouseDown"
@contextmenu.prevent="handleRightClick"
>
<transition name="fade">
<div v-if="showTooltip" class="tooltip">
{{ currentTooltip }}