Feat: 优化音频播放逻辑,添加设置页面
This commit is contained in:
108
main/main.js
108
main/main.js
@ -1,76 +1,117 @@
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const { app, BrowserWindow, ipcMain } = require("electron");
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const { app, BrowserWindow, ipcMain, Menu } = require("electron");
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const path = require("path");
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const { spawn } = require('child_process')
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const { spawn } = require("child_process");
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const fs = require("fs");
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app.disableHardwareAcceleration(); // 高 DPI 缩放修复
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// 音效播放器
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function playAudioFile(filePath) {
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if (process.platform === 'win32') {
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spawn('cmd', ['/c', `start "" "${filePath}"`])
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} else if (process.platform === 'darwin') {
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spawn('afplay', [filePath])
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if (process.platform === "win32") {
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spawn("cmd", ["/c", `start "" "${filePath}"`]);
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} else if (process.platform === "darwin") {
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spawn("afplay", [filePath]);
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} else {
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spawn('aplay', [filePath])
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spawn("aplay", [filePath]);
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}
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}
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ipcMain.on('play-sound', (_, soundFile) => {
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ipcMain.on("play-sound", (_, soundFile) => {
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let soundPath;
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// 判断是开发环境还是生产环境
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if (process.env.NODE_ENV === 'development') {
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if (process.env.NODE_ENV === "development") {
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// 在开发模式下,直接指向 renderer/public 里的文件
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soundPath = path.join(__dirname, '../renderer/public/assets/sounds', soundFile);
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soundPath = path.join(
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__dirname,
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"../renderer/public/assets/sounds",
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soundFile
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);
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} else {
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// 在生产模式下,Vite 会把 public 里的文件复制到 dist 文件夹
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soundPath = path.join(__dirname, '../renderer/dist/assets/sounds', soundFile);
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soundPath = path.join(
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__dirname,
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"../renderer/dist/assets/sounds",
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soundFile
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);
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}
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console.log('Main process trying to play sound at path:', soundPath);
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console.log("Main process trying to play sound at path:", soundPath);
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if (require('fs').existsSync(soundPath)) {
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if (require("fs").existsSync(soundPath)) {
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playAudioFile(soundPath);
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} else {
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console.error('Sound file not found:', soundPath);
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console.error("Sound file not found:", soundPath);
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}
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});
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ipcMain.handle('get-sound-path', (_, soundFile) => {
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ipcMain.handle("get-sound-path", (_, soundFile) => {
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let soundPath;
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if (process.env.NODE_ENV === 'development') {
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soundPath = path.join(__dirname, '../renderer/public/assets/sounds', soundFile);
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if (process.env.NODE_ENV === "development") {
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soundPath = path.join(
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__dirname,
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"../renderer/public/assets/sounds",
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soundFile
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);
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} else {
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soundPath = path.join(__dirname, '../renderer/dist/assets/sounds', soundFile);
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soundPath = path.join(
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__dirname,
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"../renderer/dist/assets/sounds",
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soundFile
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);
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}
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if (require('fs').existsSync(soundPath)) {
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if (require("fs").existsSync(soundPath)) {
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// 返回一个可供 web 环境使用的 file 协议 URL
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return `file://${soundPath}`;
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return `file://${soundPath}`;
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} else {
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console.error('Sound file not found:', soundPath);
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console.error("Sound file not found:", soundPath);
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return null;
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}
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});
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ipcMain.handle('get-sound-files', async () => {
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const soundDir = process.env.NODE_ENV === 'development'
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? path.join(__dirname, '../renderer/public/assets/sounds')
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: path.join(__dirname, '../renderer/dist/assets/sounds');
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ipcMain.handle("get-sound-files", async () => {
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const soundDir =
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process.env.NODE_ENV === "development"
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? path.join(__dirname, "../renderer/public/assets/sounds")
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: path.join(__dirname, "../renderer/dist/assets/sounds");
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try {
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// 读取目录下的所有文件名
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const files = await fs.promises.readdir(soundDir);
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// 筛选出 .mp3 文件并返回
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return files.filter(file => file.endsWith('.mp3'));
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return files.filter((file) => file.endsWith(".mp3"));
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} catch (error) {
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console.error('无法读取声音目录:', error);
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console.error("无法读取声音目录:", error);
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return []; // 如果出错则返回空数组
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}
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});
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ipcMain.on("show-context-menu", () => {
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const template = [
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{
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label: "置顶显示",
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type: "checkbox",
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checked: isAlwaysOnTop, // 菜单项的选中状态与变量同步
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click: () => {
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isAlwaysOnTop = !isAlwaysOnTop; // 点击时切换状态
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mainWindow.setAlwaysOnTop(isAlwaysOnTop); // 并应用到窗口
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},
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},
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{ type: "separator" }, // 分隔线
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{
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label: "退出",
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click: () => {
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app.quit(); // 点击时退出应用
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},
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},
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];
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const menu = Menu.buildFromTemplate(template);
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menu.popup({ window: mainWindow }); // 在主窗口上弹出菜单
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});
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let isAlwaysOnTop = true;
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let mainWindow;
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function createWindow() {
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@ -78,10 +119,11 @@ function createWindow() {
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width: 200,
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height: 200,
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transparent: true, // 开启透明窗口
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frame: false, // 无边框窗口
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resizable: false, // 禁止调整大小
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frame: false, // 无边框窗口
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resizable: false, // 禁止调整大小
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title: "说的道理桌宠",
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icon: path.join(__dirname, '../build/icon.png'),
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alwaysOnTop: isAlwaysOnTop, // 窗口始终在最上层
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icon: path.join(__dirname, "../build/icon.png"),
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webPreferences: {
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preload: path.join(__dirname, "preload.js"),
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contextIsolation: true,
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@ -90,13 +132,13 @@ function createWindow() {
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});
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// 当渲染进程传来这个事件时,就移动窗口
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ipcMain.on('move-window', (event, { x, y }) => {
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ipcMain.on("move-window", (event, { x, y }) => {
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// 使用 Math.round 避免非整数坐标可能带来的问题
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mainWindow.setPosition(Math.round(x), Math.round(y), false);
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mainWindow.setPosition(Math.round(x), Math.round(y), false);
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});
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// 添加一个 handle,用于响应前端获取窗口位置的请求
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ipcMain.handle('get-window-position', () => {
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ipcMain.handle("get-window-position", () => {
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if (mainWindow) {
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const [x, y] = mainWindow.getPosition();
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return { x, y };
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@ -16,5 +16,6 @@ contextBridge.exposeInMainWorld('electronAPI', {
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},
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moveWindow: (position) => ipcRenderer.send('move-window', position),
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// 暴露获取窗口位置的函数
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getWindowPosition: () => ipcRenderer.invoke('get-window-position')
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getWindowPosition: () => ipcRenderer.invoke('get-window-position'),
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showContextMenu: () => ipcRenderer.send('show-context-menu')
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})
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@ -2,9 +2,9 @@
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<link rel="icon" type="image/svg+xml" href="/vite.svg" />
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<link rel="icon" type="image/svg+xml" href="assets/icon.png" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Vite + Vue + TS</title>
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<title>说的道理桌宠</title>
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</head>
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<body style="background-color: transparent;">
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<div id="app"></div>
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BIN
renderer/public/assets/images/icon.png
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BIN
renderer/public/assets/images/icon.png
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Binary file not shown.
After Width: | Height: | Size: 90 KiB |
@ -8,6 +8,7 @@ const soundFiles = ref([]); // 存储从主进程获取的声音文件名列
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const showTooltip = ref(false);
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const currentTooltip = ref("");
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const isLoading = ref(true); // 跟踪文件列表是否已加载
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const isPlaying = ref(false); // 是否正在播放音效,用作锁
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// 在组件挂载后,从主进程获取声音文件列表
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onMounted(async () => {
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@ -23,17 +24,39 @@ onMounted(async () => {
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});
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const playRandomSound = async () => {
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if (isPlaying.value) return;
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if (isLoading.value || soundFiles.value.length === 0) return;
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const randomSoundFile = soundFiles.value[Math.floor(Math.random() * soundFiles.value.length)];
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isPlaying.value = true; // 加锁
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try {
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const audioUrl = await window.electronAPI.getSoundPath(randomSoundFile);
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if (audioUrl) new Howl({ src: [audioUrl], format: ["mp3"] }).play();
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if (audioUrl) {
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new Howl({
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src: [audioUrl],
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format: ["mp3"],
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// 当音频播放结束时
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onend: function() {
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// 隐藏提示框
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showTooltip.value = false;
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// 解锁,允许下一次点击
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isPlaying.value = false;
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}
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}).play();
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} else {
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// 如果音频路径获取失败,也要解锁
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isPlaying.value = false;
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}
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} catch (err) {
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// 如果播放过程出错,也要解锁
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isPlaying.value = false;
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console.error("播放失败:", err);
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}
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currentTooltip.value = randomSoundFile.replace(/\.mp3$/, '');
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if (randomSoundFile === "哇袄.mp3") {
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currentTooltip.value = "哇袄!!!";
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} else {
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currentTooltip.value = randomSoundFile.replace(/\.mp3$/, '');
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}
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showTooltip.value = true;
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setTimeout(() => (showTooltip.value = false), 2000);
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};
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const dragState = reactive({
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@ -48,6 +71,10 @@ const dragState = reactive({
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// 鼠标按下事件 (改为异步函数)
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async function handleMouseDown(event) {
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// 如果按下的不是鼠标左键,则不执行任何操作
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if (event.button !== 0) {
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return;
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}
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// 在拖动开始时,先获取窗口的当前位置
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const { x, y } = await window.electronAPI.getWindowPosition();
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dragState.windowStartX = x;
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@ -98,10 +125,18 @@ function handleMouseUp() {
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window.removeEventListener('mousemove', handleMouseMove);
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window.removeEventListener('mouseup', handleMouseUp);
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}
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function handleRightClick() {
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window.electronAPI.showContextMenu();
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}
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</script>
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<template>
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<div class="pet-container" @mousedown="handleMouseDown">
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<div
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class="pet-container"
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@mousedown="handleMouseDown"
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@contextmenu.prevent="handleRightClick"
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>
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<transition name="fade">
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<div v-if="showTooltip" class="tooltip">
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{{ currentTooltip }}
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