Feat: 允许切换不同形态的道理
This commit is contained in:
@ -52,5 +52,5 @@ npm run start
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## TODO
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- [x] 更美观的说的道理,优化 UI
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- [ ] 更多的哇袄
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- [x] 更多的哇袄
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- [ ] 自定义更换不同的道理
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119
main/main.js
119
main/main.js
@ -88,27 +88,128 @@ ipcMain.handle("get-sound-files", async () => {
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}
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});
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ipcMain.on("show-context-menu", () => {
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// 持久化用户设置 (用于保存所选宠物素材文件名)
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const settingsFile = path.join(app.getPath('userData') || __dirname, 'settings.json');
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ipcMain.handle('get-pet-selection', async () => {
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try {
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if (fs.existsSync(settingsFile)) {
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const data = JSON.parse(await fs.promises.readFile(settingsFile, 'utf8'));
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return data.petAsset || null;
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}
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} catch (err) {
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console.error('读取设置失败:', err);
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}
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return null;
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});
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ipcMain.handle('set-pet-selection', async (_, petAsset) => {
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try {
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let data = {};
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if (fs.existsSync(settingsFile)) {
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try {
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data = JSON.parse(await fs.promises.readFile(settingsFile, 'utf8')) || {};
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} catch (e) {
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data = {};
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}
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}
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data.petAsset = petAsset;
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await fs.promises.writeFile(settingsFile, JSON.stringify(data, null, 2), 'utf8');
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return true;
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} catch (err) {
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console.error('写入设置失败:', err);
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return false;
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}
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});
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ipcMain.on("show-context-menu", async () => {
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// 尝试动态读取 renderer 下的 assets 目录,开发/生产路径均尝试
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const devAssets = path.join(__dirname, "../renderer/src/assets");
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const prodAssets = path.join(__dirname, "../renderer/dist/assets");
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let assetsDir = null;
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if (fs.existsSync(devAssets)) assetsDir = devAssets;
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else if (fs.existsSync(prodAssets)) assetsDir = prodAssets;
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// 读取当前保存的选择(文件名)
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let currentSelection = null;
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try {
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if (fs.existsSync(settingsFile)) {
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const data = JSON.parse(await fs.promises.readFile(settingsFile, 'utf8')) || {};
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currentSelection = data.petAsset || null;
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}
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} catch (e) {
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console.error('读取当前选择失败:', e);
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}
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// 构建素材菜单项,如果无法读取目录,则提供一个默认值
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let assetItems = [];
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try {
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if (assetsDir) {
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const files = await fs.promises.readdir(assetsDir);
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const imgs = files.filter(f => /\.(png|jpg|jpeg|gif)$/i.test(f));
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assetItems = imgs.map((f) => {
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const nameWithoutExt = f.replace(/\.[^.]+$/, '');
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const displayLabel = nameWithoutExt + (/\.gif$/i.test(f) ? '(可动)' : '');
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return ({
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label: displayLabel,
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type: 'radio',
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checked: f === currentSelection,
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click: async () => {
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try {
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// 写入 settings.json
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let data = {};
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if (fs.existsSync(settingsFile)) {
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try { data = JSON.parse(await fs.promises.readFile(settingsFile, 'utf8')) || {}; } catch (e) { data = {}; }
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}
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data.petAsset = f;
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await fs.promises.writeFile(settingsFile, JSON.stringify(data, null, 2), 'utf8');
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// 通知渲染进程更新
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if (mainWindow && mainWindow.webContents) {
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mainWindow.webContents.send('pet-selection-changed', f);
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}
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} catch (err) {
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console.error('写入选择失败:', err);
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}
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}
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});
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});
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}
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} catch (err) {
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console.error('读取 assets 目录失败:', err);
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assetItems = [];
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}
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// 如果没有任何可用素材,提供占位项
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if (assetItems.length === 0) {
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assetItems = [
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{ label: '(无可用素材)', enabled: false }
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];
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}
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const template = [
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{
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label: "置顶显示",
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type: "checkbox",
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checked: isAlwaysOnTop, // 菜单项的选中状态与变量同步
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checked: isAlwaysOnTop,
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click: () => {
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isAlwaysOnTop = !isAlwaysOnTop; // 点击时切换状态
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mainWindow.setAlwaysOnTop(isAlwaysOnTop); // 并应用到窗口
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isAlwaysOnTop = !isAlwaysOnTop;
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if (mainWindow) mainWindow.setAlwaysOnTop(isAlwaysOnTop);
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},
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},
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{ type: "separator" }, // 分隔线
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{ type: 'separator' },
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{
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label: '选择素材',
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submenu: assetItems,
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},
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{ type: 'separator' },
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{
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label: "退出",
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click: () => {
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app.quit(); // 点击时退出应用
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},
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click: () => { app.quit(); },
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},
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];
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const menu = Menu.buildFromTemplate(template);
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menu.popup({ window: mainWindow }); // 在主窗口上弹出菜单
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menu.popup({ window: mainWindow });
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});
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let isAlwaysOnTop = true;
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@ -10,6 +10,11 @@ contextBridge.exposeInMainWorld('electronAPI', {
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},
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getSoundPath: (soundFile) => ipcRenderer.invoke('get-sound-path', soundFile),
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getSoundFiles: () => ipcRenderer.invoke('get-sound-files'),
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getPetSelection: () => ipcRenderer.invoke('get-pet-selection'),
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setPetSelection: (petAsset) => ipcRenderer.invoke('set-pet-selection', petAsset),
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onPetSelectionChanged: (callback) => {
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ipcRenderer.on('pet-selection-changed', (_, fileName) => callback(fileName));
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},
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showTooltip: (text) => ipcRenderer.send('show-tooltip', text),
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onUpdatePosition: (callback) => {
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ipcRenderer.on('update-position', (_, position) => callback(position))
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@ -1,133 +1,185 @@
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<script setup>
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import { ref, onMounted, reactive } from "vue";
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import petGif from "./assets/pet.gif";
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import { ref, onMounted, reactive, computed } from "vue";
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import { Howl } from "howler";
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// 状态管理
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const soundFiles = ref([]); // 存储从主进程获取的声音文件名列表
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// 默认图片(打包时位于 assets)
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import defaultPet from "./assets/普通型道理.gif";
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// 列出 renderer/src/assets 下的图片资源(Vite 特性)
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// 只匹配常见的图片后缀
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const modules = import.meta.glob('./assets/*.{png,jpg,jpeg,gif}', { as: 'url' });
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const assetEntries = Object.entries(modules);
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// 状态
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const soundFiles = ref([]);
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const showTooltip = ref(false);
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const currentTooltip = ref("");
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const isLoading = ref(true); // 跟踪文件列表是否已加载
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const isPlaying = ref(false); // 是否正在播放音效,用作锁
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const isLoading = ref(true);
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const isPlaying = ref(false);
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// 在组件挂载后,从主进程获取声音文件列表
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// 处理宠物素材选择
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const assetList = assetEntries.map(([path, resolver]) => ({ path, resolver }));
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const assetPreviews = ref([]); // { path, url }
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const selectedAsset = ref(null); // 将保存为 URL
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const showSettings = ref(false);
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const selectedAssetName = computed(() => {
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if (!selectedAsset.value) return null;
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// 从路径中取文件名
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const parts = selectedAsset.value.split('/');
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return parts[parts.length - 1];
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});
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async function loadSavedSelection() {
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// 优先从主进程读取持久化选择
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if (window.electronAPI && typeof window.electronAPI.getPetSelection === 'function') {
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try {
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const assetPath = await window.electronAPI.getPetSelection();
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if (assetPath) {
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// assetPath 存储为相对于 assets 的文件名,例如 "pet2.gif"
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const match = assetList.find(a => a.path.endsWith('/' + assetPath));
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if (match) {
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selectedAsset.value = await match.resolver();
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return;
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}
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}
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} catch (e) {
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console.error('读取保存的宠物素材失败:', e);
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}
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}
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// fallback: localStorage
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const ls = localStorage.getItem('petAsset');
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if (ls) {
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const match = assetList.find(a => a.path.endsWith('/' + ls));
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if (match) selectedAsset.value = await match.resolver();
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}
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}
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async function saveSelection(assetPath) {
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const fileName = assetPath.replace(/^.*\//, '');
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// 保存到主进程
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if (window.electronAPI && typeof window.electronAPI.setPetSelection === 'function') {
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try {
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await window.electronAPI.setPetSelection(fileName);
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} catch (e) {
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console.error('保存宠物素材失败:', e);
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}
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}
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// fallback: localStorage
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try { localStorage.setItem('petAsset', fileName); } catch (_) {}
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}
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// 初始化
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onMounted(async () => {
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// 加载声音文件列表
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if (window.electronAPI && typeof window.electronAPI.getSoundFiles === 'function') {
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try {
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soundFiles.value = await window.electronAPI.getSoundFiles();
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} catch (error) {
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console.error("获取声音文件列表失败:", error);
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} catch (err) {
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console.error("获取声音文件列表失败:", err);
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} finally {
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isLoading.value = false;
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}
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}
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await loadSavedSelection();
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// 预解析所有资源的 URL,用于设置面板的缩略图显示
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try {
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const previews = await Promise.all(assetList.map(async (a) => ({ path: a.path, url: await a.resolver() })));
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assetPreviews.value = previews;
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} catch (e) {
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console.error('解析素材预览失败:', e);
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}
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// 监听主进程通过右键菜单发来的选择变更
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if (window.electronAPI && typeof window.electronAPI.onPetSelectionChanged === 'function') {
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window.electronAPI.onPetSelectionChanged(async (fileName) => {
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const match = assetPreviews.value.find(p => p.path.endsWith('/' + fileName));
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if (match) selectedAsset.value = match.url;
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});
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}
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});
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const petGifUrl = computed(() => selectedAsset.value || defaultPet);
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const playRandomSound = async () => {
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if (isPlaying.value) return;
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if (isLoading.value || soundFiles.value.length === 0) return;
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const randomSoundFile = soundFiles.value[Math.floor(Math.random() * soundFiles.value.length)];
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isPlaying.value = true; // 加锁
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isPlaying.value = true;
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try {
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const audioUrl = await window.electronAPI.getSoundPath(randomSoundFile);
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if (audioUrl) {
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new Howl({
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src: [audioUrl],
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format: ["mp3"],
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// 当音频播放结束时
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onend: function() {
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// 隐藏提示框
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showTooltip.value = false;
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// 解锁,允许下一次点击
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isPlaying.value = false;
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}
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}).play();
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} else {
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// 如果音频路径获取失败,也要解锁
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isPlaying.value = false;
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}
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} catch (err) {
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// 如果播放过程出错,也要解锁
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isPlaying.value = false;
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console.error("播放失败:", err);
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}
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if (randomSoundFile === "哇袄.mp3") {
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currentTooltip.value = "哇袄!!!";
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} else {
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currentTooltip.value = randomSoundFile.replace(/\.mp3$/, '');
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}
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showTooltip.value = true;
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};
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const dragState = reactive({
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isDragging: false,
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hasMoved: false,
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// 分别记录鼠标和窗口的起始位置
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mouseStartX: 0,
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mouseStartY: 0,
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windowStartX: 0,
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windowStartY: 0,
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});
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// 鼠标按下事件 (改为异步函数)
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async function handleMouseDown(event) {
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// 如果按下的不是鼠标左键,则不执行任何操作
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if (event.button !== 0) {
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return;
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}
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// 在拖动开始时,先获取窗口的当前位置
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if (event.button !== 0) return;
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const { x, y } = await window.electronAPI.getWindowPosition();
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dragState.windowStartX = x;
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dragState.windowStartY = y;
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// 记录鼠标的初始位置
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dragState.mouseStartX = event.screenX;
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dragState.mouseStartY = event.screenY;
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dragState.isDragging = true;
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dragState.hasMoved = false;
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window.addEventListener('mousemove', handleMouseMove);
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window.addEventListener('mouseup', handleMouseUp);
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}
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// 鼠标移动事件
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function handleMouseMove(event) {
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if (!dragState.isDragging) return;
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// 计算鼠标从起点移动的距离(偏移量)
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const deltaX = event.screenX - dragState.mouseStartX;
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const deltaY = event.screenY - dragState.mouseStartY;
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if (!dragState.hasMoved && (Math.abs(deltaX) > 5 || Math.abs(deltaY) > 5)) {
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dragState.hasMoved = true;
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}
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// 计算窗口的新位置 = 窗口初始位置 + 鼠标偏移量
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if (!dragState.hasMoved && (Math.abs(deltaX) > 5 || Math.abs(deltaY) > 5)) dragState.hasMoved = true;
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const newWindowX = dragState.windowStartX + deltaX;
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const newWindowY = dragState.windowStartY + deltaY;
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// 将计算出的正确位置发送给主进程
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window.electronAPI.moveWindow({ x: newWindowX, y: newWindowY });
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}
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// 鼠标抬起事件
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function handleMouseUp() {
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// 如果鼠标按下后没有真正移动过,就认为这是一次点击
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if (dragState.isDragging && !dragState.hasMoved) {
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playRandomSound();
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}
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// 状态重置
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if (dragState.isDragging && !dragState.hasMoved) playRandomSound();
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dragState.isDragging = false;
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// 移除全局监听器(非常重要)
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window.removeEventListener('mousemove', handleMouseMove);
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window.removeEventListener('mouseup', handleMouseUp);
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}
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function handleRightClick() {
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window.electronAPI.showContextMenu();
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function handleRightClick() { window.electronAPI.showContextMenu(); }
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async function chooseAsset(entry) {
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// entry can be either {path, resolver} or a preview {path, url}
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if (entry.url) {
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selectedAsset.value = entry.url;
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await saveSelection(entry.path);
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} else {
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const url = await entry.resolver();
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selectedAsset.value = url;
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await saveSelection(entry.path);
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}
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showSettings.value = false;
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}
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</script>
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@ -142,7 +194,7 @@ function handleRightClick() {
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{{ currentTooltip }}
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</div>
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</transition>
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<img :src="petGif" class="pet-gif" />
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<img :src="petGifUrl" class="pet-gif" />
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</div>
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</template>
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BIN
renderer/src/assets/互变异构道理.gif
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BIN
renderer/src/assets/互变异构道理.gif
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Binary file not shown.
After Width: | Height: | Size: 677 KiB |
BIN
renderer/src/assets/好久没那个了.gif
Normal file
BIN
renderer/src/assets/好久没那个了.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 MiB |
Before Width: | Height: | Size: 6.5 MiB After Width: | Height: | Size: 6.5 MiB |
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