Update: 使用 howler 优化音效播放逻辑

This commit is contained in:
2025-08-08 20:06:52 +08:00
parent 86a59aff1f
commit 1f954aad35
3 changed files with 36 additions and 4 deletions

View File

@ -1,6 +1,7 @@
<script setup>
import { ref, onMounted } from "vue";
import petGif from "./assets/pet.gif";
import { Howl } from 'howler';
// 配置数据
const tooltips = [
@ -27,13 +28,24 @@ const position = ref({ x: 0, y: 0 });
// 点击事件处理
const handleClick = async () => {
const randomSound = soundFiles[Math.floor(Math.random() * soundFiles.length)];
console.log('尝试播放:', randomSound)
const randomSoundFile = soundFiles[Math.floor(Math.random() * soundFiles.length)];
console.log('请求播放:', randomSoundFile);
try {
window.electronAPI?.playSound(randomSound)
const audioUrl = await window.electronAPI?.getSoundPath(randomSoundFile);
if (audioUrl) {
const sound = new Howl({
src: [audioUrl],
format: ['mp3']
});
sound.play();
} else {
console.error('无法获取音频路径:', randomSoundFile);
}
} catch (err) {
console.error('播放失败:', err)
console.error('播放失败:', err);
}
currentTooltip.value = tooltips[Math.floor(Math.random() * tooltips.length)];